Gorge your eyes on the tasty 1.03 update

Until someone finally bakes an electric cake that runs Minecraft, this news of the Candy Texture Pack hitting Pocket and Windows 10 Edition is going to be our tastiest announcement ever. Or at least since its arrival on Console Edition. Wouldn’t it be sweet if we could get through it without any tortured candy puns? Geddit? Sweet? Well, we tried.

Console players have been exclusively indulging on this colourful pack for a while now. But no more! Starting from today, players of portable versions of Minecraft can download a texture pack that pours a dentist-weepingly high amount of sugar into your game, replacing all the textures with sweet new treats. Jelly Creepers! Starlight Mint Skeletons! Velvet Cake Cows! Entire floorsmade of cake! It’s almost lunchtime! Sorry. Writing about such delicious nonsense is making this candy-starved writer all kinds of hungry. Don’t lick the screenshot. Learn from my mistakes.

Minecraft hasn’t been this irresistibly delicious since we accidentally poured melted chocolate into our disc drive. Don’t ask and enjoy the pack!

Here’s the rest of the 1.03 changelog as an amuse-bouche:

New Features:

  • Added Candy texture pack
  • Added Dutch localization


  • Fixed some spacing when truncating bolded text.
  • Tweaked spawn point selection to be “smarter” (e.g. avoid lava).
  • Tweaked the textures of flower/mushroom blocks.
  • Assorted texture fixes.

Bug Fixes:

  • Fixed a crash when a server/Realm would first start.
  • Fixed an issue causing servers to blink between online and offline status
  • Fixed a Realms crash when a player exits
  • Fixed a crash when using some items
  • Fixed a server crash when a player entered a mutated biome
  • Fixed an issue that caused pressure plates, buttons, and other Redstone items to become stuck
  • Fixed an issue with hoppers not ticking the proper order
  • Fixed an issue when destroying a door
  • Fixed an issue with item duplication
  • Fixed an issue allowing a player to incorrectly obtain End Gateway blocks
  • Observer block’s arrows should now point in the direction of power
  • Observer blocks will no longer be placed upside-down
  • Fixed an issue where realms members that were not your friends were not being displayed
  • Bats should spawn more often!
  • Fixed an issue with End Gateway textures on mobile devices.
  • Fixed an issue where buttons & other redstone devices could get locked when a redstone lamp activated.
  • Fixed some rendering geometry which created weird results


Mobs, blocks, items, mash-up packs, skins, maps!

Are you feeling a bit left because of our recent PC/Mac and Pocket / Windows 10 updates, console kids? Aww. There’s no need to be sad. Christmas is just around the corner. And (if you’ve been well-behaved) Santa might bring you a tangerine or something.

Also… we’ve just released a big update for all console editions of Minecraft!1!

This one features a wide range of Minecraft goodness from new mobs to fresh status effects. We’ve also revamped The End – take a visit to that mysterious place after updating and you might find End Cities, End Ships and a complete gamechanger known as Elytra – which will give you a whole new perspective on your world.

Here’s the full changelog:

  • New mobs: Shulker, Stray Skeleton, Husk Zombie, Skeleton Trap Horses
  • New Blocks: Chorus Flower, Chorus Plant, Dragon Head, End Gateway, End Rod, Purpur Block,
  • Purpur Pillar, Purpur Stairs, Purpur Slab
  • New Items: Chorus Fruit, Chorus Fruit, Dragons’s Breath, Elytra, End Crystal, Lingering Potion, Water Splash Potion, Popped Chorus Fruit, Potion of Luck, Tipped Arrow; Spruce, Birch, Jungle, Acacia, and Dark Oak boats
  • New Status Effects: Levitation, Luck
  • The End: significant changes to The End dimension – End Cities, End Ship
  • Crafting: UI updated to allow crafting fireworks, similarly to how Banners are crafted
  • Brewing: changed to include a slot for Blaze Powder
  • Tutorial: new Tutorial world, including tutorials for Banners and Elytra

Alongside all of that excitement, we’ve also released a bunch of new mash-up packs, maps, and skins for each console edition. Click through the illustrative images below for all the info!


An epic city build, 4.5 years in the making!

Broville is something of a Minecraft institution. This city build been with us in various forms since the early alpha, growing in ambition with every version release. Last week, version 11 – which by itself took a team of more than 60 contributors four and half years to build – was announced as complete and sent out to fend for itself on the wild internets.

It’s an astonishing piece of work, not just because it’s big, beautiful and busy with brilliantly realised details, but because it so nicely fits the game it’s in – acknowledging Minecraft’s own terrain generation, simulation and scale, rather than flattening everything out to a blank canvas.

I sat down with Oldshoes, Broville’s key creator, and his cat Pretzel, to talk about how the project came together. (Admittedly, Pretzel didn’t contribute much to this conversation directly.) Did Oldshoes always know what a massive project this was going to become?

“It turned out roughly two times as large as I thought it was going to originally,” he says. “People were always asking me: how do you know when it’s done? You can’t really answer that. But it got to the point where me and Golonka – who is second-in-command, so to speak – we narrowed it down and just said, well, I guess we’re almost there. Then it just kinda happened! Two weeks after we said that we released the map.”

Watch the release trailer below:

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